Pre-0.3.5:
	Changed the cryptic operation of the original aewm.  Added my own
	documentation.  Added the ability to have mouse focus, and click
	focus, configurable at compile-time in aewm.h.	

0.3.5:
	Managed to implement roll-up windows, and added another button on
	the titlebar.  Fixed a problem with the close box--When you held
	the mouse button on the close box, and moved the mouse, the window
	moved with you.  Now, the window is instantly closed.

0.3.6:
	Roll-up windows are now pretty much bug-free.  They don't do the
	pretty AfterStep-style thing, but it works for me (and takes up
	many less CPU cycles).  Window outlines (when dragged) now
	properly fit rolled-up windows, and regular windows alike.  Name
	changed to aewm2.

0.3.6-pre7:
	Been at a stalemate for awhile.  Been slacking off, and developing
	on mu2Linux 2.3.4 too much.  Added rudimentary stickiness, but figured
	it was all bullshit.

0.3.7:
	Added aewm2-toolbar, and some icons in aewm2-icons.  Trying to figure
	out a good way to get icedock sources in the aewm2 tarball, so one
	wouldn't have to survive with an i386 ELF static binary, for the dock.
	Added the hierarchical menu, aewm2-menu.  Will begin to document the
	toolbar, and switch over to autoconf, for our non-GNU aewm2 friends.
	Titlebar is now decorated--Also moved the minimise box to the very
	left.  Oh yeah...WIDGET SET!  Look in src/widgets.c (not much right
	now, but things will get better.)
	
alpha-0.3.8:
	The menu is underway.  Event handlers as well.  Also, a few more
	widgets are going to be thrown in the mix, as well are event handlers
	for those.  Check out src/widgets.c if you are really curious.
	Once I get a functional foundation for widgets, src/events.c will be
	hacked to accomodate the widgets, and to have accompanying datatypes.

0.3.8:
	Thanks to the creator of evilwm, Ciaran Anscomb, for slapping in
	keyboard control, I've been able to use his event handling code and
	such in aewm2.  Due to that, aewm2 can now be controlled by the
	keyboard, in the same exactly way as evilwm (we share a very common
	coding style).  So, thanks Ciaran for writing evilwm (by the way,
	evilwm is ANOTHER window manager based on aewm).  The iconify widget
	got a minor facelift, also.  Wanna develop?  Just start hacking in
	src/menu.c and get busy ;)

alpha-0.3.9:
	Can you say, 3D widgets?

0.3.9:
	Fixed some keyboard control problems (segfaults, anyone?)  Also added
	Ctrl+alt+space to roll up the currently focused client.  Smaller
	windows are drawn without titles now, and without the left two
	buttons.  Also changed the name to alloywm, as you can tell.  Also
	fixed a really stupid problem with window titles.

devel-0.4.0:
	The widget set has gotten a boost in flexibility, and is easier to
	write for right now.  Depressed widgets are very nigh, as well.  Some
	MWM hints are going to be captured, and I'm not just talking about the
	WM_INTRINSIC_FOR atom (already taken care of).  Removed menu.c,
	and removed icedock to push down the size of the source tarball.

0.4.0:
	Introduction of the resize widget (a-la NeXTStep).
	goodies/gtk-palette.c is now dron on the bottom of the screen, just
	because I'm used to that (no, really, it's not Win95 withdrawls!)  Also
	tossed out flexbuttonz (mainly for BSD portability reasons).  Also
	tuned the configure script to further acommodate non-GNU/Linux systems
	(like, search for bash, instead of default to /bin/bash).  Also fixed
	a minour bug in the src/alloywm.h file, in which handle_shape_change()
	needed to be put in an #ifdef SHAPE/#endif block.

	Among other things, I have also created the buildpkg script.  It was
	basically to cure my hunger for a quick and easy way to create a
	mu2Linux/Slackware/Debian package (supports only mu2Linux right now).
	Just run buildpkg with --prefix and you can easily skip the configure
	script, in turn.

	And more updates.  xaw-palette and gtk-palette get some ICCCM
	compliance (they now recognise transient windows, and do not create
	buttons for them).  One more thing--Text no longer overlaps the
	widgets.

	Last but not least, everything in src/ compiles with -ansi and
	-pedantic gcc flags.  I never realised how portable I write my code.

